DEVICE 12 (iPhone/iPad Universal Edition)
Anna woke up from an unfamiliar room with missing memory. The only thing she could remember was the weird doll in the package she opened before she fell into a coma. The game is carried out in the form of an interactive book. Players explore in the text map, and combine pictures and voice to complete a series of uncomplicated puzzles. The 6 independent but closely connected chapters are like 6 escape rooms. The player experiences incredible scenes with Anna. Every time he approaches the truth, his soul will be hit hard.
There is a detail in Chapter 6 of “Technical Perfection”. Before Anna stepped into the room where DEVICE 6 was displayed, when she passed the control room, she saw that the screen that appeared on the monitoring screen was exactly the screen of the first chapter of the game. This feeling is creepy. The person standing in front of the monitoring screen watching the game screen is Anna, so when we played the first chapter, was there someone standing behind the screen that we couldn’t perceive and watching?
In the end, the player used the score of this game in exchange for a doll that HAT expresses to the door. It looks exactly the same as Anna’s. If you want ข่าวฟุตบอล you can check this site.
The Room Two ( iPad version, ¥30 )
If I want to make a compilation of “The sequel is a good game beyond the previous one”, I think I will rank “The Room Two” in first place. It has surpassed itself on the basis of the perfection of the previous work. The developer His ambition is admirable.
The game uses the BGM of the previous game, and the familiar music makes the two integrated. After completing the previous game, entering the game immediately will not have a sense of fragmentation. In terms of picture quality, it still maintains the high level of the previous work. The realistic scene description and first-person perspective can quickly bring players into the game world.
The developer did not rest on its laurels because of the success of the previous work. It is difficult to find the shadow of the previous work in the organization design of this work. “The Room Two” no longer continues the routine of “The Room” that focuses clues on a small object, but Like a real room escape, the player is required to thoroughly search every corner of the room and place the scattered objects in the correct position. While enhancing the linkage between clues, it also increases the difficulty of the game.
Year Walk ( iPhone/iPad Universal Version, RMB 25 )
The most astute thing about the developers is that the seemingly charged “Year Walk” is actually a guise for confusing people after playing, but the essence of the game is hidden in the free “Year Walk Companion”, and this makes people start off Misunderstandings are nothing more than an auxiliary background introduction software, but it is actually another puzzle-solving game.
In “Year Walk”, the player traces Huldra’s singing from Daniel’s perspective, finds the 4 Myling souls that Brook Horse needs, forces Night Raven to spit out the church-key, and enters the church after untold hardships to find the Church Grim, and finally touches To its heart opens the eye of the creator. However, in the foreseeable future, the first sentence Daniel heard was “It’s too late”. When the black-and-white picture finally turned into color, I thought it was a sign of happiness, but the picture that followed was the still beautiful Stina that fell in a pool of blood.
In the notes of “Year Walk Companion“, Daniel’s journey through time and space left us with a clue to reversing the game, and players have one last chance to curb this tragedy from the source.
LIMBO ( iPhone/iPad universal version, RMB 30 )
It all started from the little boy’s adventure. In the three-color world of black, white and gray rendered in thick ink, the danger is like a beast hiding in the dark and staring at it. There is no background to explain, and no text to explain, the player falls into a predicament without knowing it, relying on his true sixth sense to open up this long journey.
In a silent world, players can only hear the footsteps of the little boy, the sound of breaking rotten branches, the harsh metal sound of factory gears rubbing… There is no background music, but it is better than those that seem like a vulgar comedy after turning off the sound. horror movie. The minimalist sound processing combined with the brutal and direct shots of death, the two are intertwined into a horrible feast that can tear humanity apart.
This multi-platform work has won more than 100 awards, many of which are highly honorable in the gaming industry. But it needs to be reminded that these awards are things before porting to the iOS platform. It is difficult for players to get the fun of “LIMBO” from the full gesture operation that is not smooth enough. This is the only regrettable part of this game.
The Cave ( iPhone/iPad Universal Version, RMB 30 )
I always think that the aftertaste of a good game is no less than that of a good movie. “The Cave” is not fast food. When Ron Gilbert made the FC game “Maniac Mansion” in 1987, he already had the idea of developing “The Cave”. After more than 20 years, we finally saw this excellent work. When the magic cave begins to speak with its mysterious voice, those who have committed unforgivable sins are drawn in, unscrupulous for the desires in their hearts. The whole game feels like watching David Fincher’s “Seven Deadly Sins” again.
In the game, the player controls 3 characters at the same time and uses their different special functions to solve the numerous organs in the magic cave. There is a small detail at the end of the second week. The new group of explorers entering the magic cave needs to collect 3 treasures in exchange for the qualification to move on. And these three treasures are the last things taken away by the explorer who entered the magic cave during the week, and next to it is the explorer’s skeleton. Therefore, once you have strayed into the source of evil, you cannot look back and have nowhere to go, you can only sit and wait for death.